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	<title>Creative Traction &#187; Online Worlds</title>
	<atom:link href="http://www.creativetraction.com/category/online-worlds/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.creativetraction.com</link>
	<description>Digital Marketing: Looking at strategy and how it shapes my world by Duane Brown</description>
	<lastBuildDate>Mon, 15 Mar 2010 10:00:53 +0000</lastBuildDate>
	
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		<title>DICE 2010: The future of gaming</title>
		<link>http://www.creativetraction.com/2010/03/02/dice-2010-the-future-of-gaming/</link>
		<comments>http://www.creativetraction.com/2010/03/02/dice-2010-the-future-of-gaming/#comments</comments>
		<pubDate>Tue, 02 Mar 2010 10:10:10 +0000</pubDate>
		<dc:creator>Duane Brown</dc:creator>
				<category><![CDATA[Online Worlds]]></category>

		<guid isPermaLink="false">http://www.creativetraction.com/?p=2859</guid>
		<description><![CDATA[Carnegie Mellon University Professor, Jesse Schell, dives into a world of game development which will emerge from the popular &#8220;Facebook Games&#8221; era.

Xbox 360 Games &#8211; E3 2010 &#8211; Guitar Hero 5


Related posts:Event: PodCamp Toronto 2010 PodCamp Toronto is back for this year and is about...
The 2010 Ipsos Canadian Inter@ctive Reid Report Last week Ipsos Canadian [...]


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</ol>

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			<content:encoded><![CDATA[<p>Carnegie Mellon University Professor, Jesse Schell, dives into a world of game development which will emerge from the popular &#8220;Facebook Games&#8221; era.</p>
<p><object classId="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="480" height="418" id="VideoPlayerLg44277"><param name="movie" value="http://g4tv.com/lv3/44277" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://g4tv.com/lv3/44277" type="application/x-shockwave-flash" name="VideoPlayer" width="480" height="382" allowScriptAccess="always" allowFullScreen="true" /></object>
<div style="margin:0;text-align:center;width:480px;font-family:Arial,sans-serif;font-size:12px;color:#FF9B00;"><a href="http://g4tv.com/games/xbox-360/index" style="color:#FF9B00;" target="_blank">Xbox 360 Games</a> &#8211; <a href="http://g4tv.com/e32010" style="color:#FF9B00;" target="_blank">E3 2010</a> &#8211; <a href="http://g4tv.com/games/ps3/61899/guitar-hero-5/index" style="color:#FF9B00;" target="_blank">Guitar Hero 5</a></div>


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<li><a href='http://www.creativetraction.com/2010/02/01/the-2010-ipsos-canadian-interctive-reid-report/' rel='bookmark' title='Permanent Link: The 2010 Ipsos Canadian Inter@ctive Reid Report'>The 2010 Ipsos Canadian Inter@ctive Reid Report</a> <small>Last week Ipsos Canadian released the The 2010 Inter@ctive Reid...</small></li>
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		<item>
		<title>Social Web Workshop with Bar Camp co-founder Chris Messina</title>
		<link>http://www.creativetraction.com/2009/10/22/social-web-workshop-with-bar-camp-co-founder-chris-messina/</link>
		<comments>http://www.creativetraction.com/2009/10/22/social-web-workshop-with-bar-camp-co-founder-chris-messina/#comments</comments>
		<pubDate>Thu, 22 Oct 2009 22:05:05 +0000</pubDate>
		<dc:creator>Duane Brown</dc:creator>
				<category><![CDATA[Online Worlds]]></category>

		<guid isPermaLink="false">http://www.creativetraction.com/?p=2457</guid>
		<description><![CDATA[Yesterday I had the pleasure of attending Social Web Workshop with Bar Camp co-founder Chris Messina. It&#8217;s the first full day conference I&#8217;ve been to since getting back in the freelance game in August. It was great to connect and meet other people I&#8217;ve not had the opportunity to meet this past summer.
What I really [...]


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</ol>

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			<content:encoded><![CDATA[<p>Yesterday I had the pleasure of attending <a href="http://socialwebsandbox.eventbrite.com/">Social Web Workshop with Bar Camp co-founder Chris Messina</a>. It&#8217;s the first full day conference I&#8217;ve been to since getting back in the freelance game in August. It was great to connect and meet other people I&#8217;ve not had the opportunity to meet this past summer.</p>
<p>What I really loved about the event was that I felt like I learned something real and that I could use with a few current clients as well as future clients. A good chunk of the day was spend with <a href="http://twitter.com/Chrismessina">Chris</a> lecturing and the last two hours had us break into groups and apply what we learned, which I think was really where the learning launched off into outer space for me. A few of the key highlights from the day were:</p>
<p><strong>Trends &amp; Strategy<br />
</strong></p>
<ul>
<li>The change in the web from being just a place for data into a more people centric web</li>
<li>Increased in broadband brings new opportunities like <a href="http://280slides.com/">280Slides</a> or Hulu.</li>
<li>A lot of firms working on the same problems means a great opportunity for standardization</li>
<li>A lot more future looking firms are building web app vs native apps (think Gmail for mobile phones)</li>
</ul>
<p><span id="more-2457"></span></p>
<p><strong>Identity<br />
</strong></p>
<ul>
<li>Better filter + user agents are helping people navigate the web</li>
<li>Data is fast becoming your capital online. But not just your photos or video but the comments and relations you&#8217;ve build on the networks as well</li>
<li>This one is a little far reaching but the idea you can have multiple identities within one social network. i.e. If you are on Facebook, you can decide the content your high school friends, business contacts and your post high school friends see by picking different identities. Flickr &amp; Facebook are trying to do this but we are not quite there yet.</li>
</ul>
<p><strong>Building Blocks</strong></p>
<ul>
<li>Having list or To Dos lets people know what they have to do when they sign up for your service. Linked In does a good job with this using the completion bar on your profile</li>
<li>Avoid duplication of accounts</li>
<li>Use OpenID, Facebook Connect or Google Connect to have users sign up so they don&#8217;t need to create another profile somewhere. <a href="http://www.businessinsider.com/six-months-in-facebook-connect-is-a-huge-success-2009-7">Facebook Connect Is A Huge Success &#8212; By The Numbers</a></li>
</ul>
<p>As I mentioned above. We broke out into groups for the last couple hours and this is what we came up with for <a href="http://www.flyporter.com/">Porter Airlines</a>:</p>
<div id="attachment_2461" class="wp-caption alignleft" style="width: 579px"><a href="http://www.creativetraction.com/wp-content/uploads/2009/10/Media-Card_BlackBerry_pictures_IMG00214-20091021-1633.jpg"><img class="size-full wp-image-2461" title="Port Airlines Social Ideas 2009" src="http://www.creativetraction.com/wp-content/uploads/2009/10/Media-Card_BlackBerry_pictures_IMG00214-20091021-1633.jpg" alt="Port Airlines Social Ideas 2009" width="569" height="426" /></a><p class="wp-caption-text">Port Airlines Social Ideas 2009</p></div>
<p>After working on this great mini-project yesterday. I kinda want to go in there and pitch <a href="http://www.flyporter.com/">Porter Airlines</a> now.</p>


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</ol></p>
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		</item>
		<item>
		<title>Digital distribution in video games</title>
		<link>http://www.creativetraction.com/2009/10/08/digital-distribution-in-video-games/</link>
		<comments>http://www.creativetraction.com/2009/10/08/digital-distribution-in-video-games/#comments</comments>
		<pubDate>Thu, 08 Oct 2009 21:04:14 +0000</pubDate>
		<dc:creator>Duane Brown</dc:creator>
				<category><![CDATA[Online Worlds]]></category>

		<guid isPermaLink="false">http://www.creativetraction.com/?p=2368</guid>
		<description><![CDATA[Opportunity in the digital distribution business of video games. Yesterday an interview with Randy Pitchford from Gearbox went live on MaximumPC:
&#8220;Steam helps. As a guy in this industry though, I don&#8217;t trust Valve,&#8221; Pitchford said. &#8220;I, personally, trust Valve. But I&#8217;m just saying, honestly, I think a lot of the industry doesn&#8217;t.&#8221; 
&#8220;&#8230;really, really dangerous [...]


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</ol>

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			<content:encoded><![CDATA[<p>Opportunity in the digital distribution business of video games. Yesterday an interview with Randy Pitchford from <span id="intelliTXT"><a href="http://www.gearboxsoftware.com/" target="_blank">Gearbox</a></span> went live on <a href="http://www.maximumpc.com/article/features/randy_pitchford_talks_borderlands_piracy_and_why_he_doesn%E2%80%99t_trust_valve?page=0%2C2">MaximumPC</a>:</p>
<blockquote><p><span id="intelliTXT">&#8220;Steam helps. As a guy in this industry though, I don&#8217;t trust Valve,&#8221; Pitchford said. &#8220;I, personally, trust Valve. But I&#8217;m just saying, honestly, I think a lot of the industry doesn&#8217;t.&#8221; </span></p>
<p><span id="intelliTXT">&#8220;&#8230;</span>really, really dangerous for the rest of the industry to allow Valve to win.&#8221;</p></blockquote>
<p>Those two lines really sum up how Randy feels about Steam in his interview with <a href="http://www.maximumpc.com/article/features/randy_pitchford_talks_borderlands_piracy_and_why_he_doesn%E2%80%99t_trust_valve?page=0%2C2">MaximumPC</a>. There has always been talk for years that EB Games or Walmart would come out with a competing offering but that has never materialized.</p>
<p>However, there is a great opportunity for a company established or a new venture to bring a true competitor to market that isn&#8217;t owned by a current publisher or developer within the gamin industry. Kinda like what Apply did with iTunes &amp; iPod but maybe not owning the market so fast as they have. Just last night news broke from the up coming <a href="http://www.londongamesfestival.com/">London Games Conference</a> that..</p>
<blockquote><p>&#8220;Digital distribution will outstrip traditional retail sales within three years and 40 per cent of companies within the games sector are unprepared for the rate at which this shift will take place, according to speakers at the upcoming London Games Conference.&#8221; (<a href="http://www.edge-online.com/news/digital-distribution-to-outstrip-retail-in-three-years">article</a>)</p></blockquote>
<p>If the above quote is wrong and the market is only 20-25% in 3 years, that&#8217;s still a large market share for someome like Valve to own outsie of the PlayStation store, Xbox Live Arcade and the Nintendo Wii store transactions. We are always looking for ways to make more money in our industry and not only have client work be our source of income. If I had the capital this would be one area I would look into more and research.</p>


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		</item>
		<item>
		<title>The Digital Gamer: All Grown Up?</title>
		<link>http://www.creativetraction.com/2009/05/20/the-digital-gamer-all-grown-up/</link>
		<comments>http://www.creativetraction.com/2009/05/20/the-digital-gamer-all-grown-up/#comments</comments>
		<pubDate>Wed, 20 May 2009 19:36:56 +0000</pubDate>
		<dc:creator>Duane Brown</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Online Worlds]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[digital gamer]]></category>
		<category><![CDATA[Gamer]]></category>
		<category><![CDATA[Neilson]]></category>

		<guid isPermaLink="false">http://www.creativetraction.com/?p=1613</guid>
		<description><![CDATA[On Monday the Yahoo Search Marketing Blog posted The Grown-Up Gamer. As a digital marketer and gamer I decided to check out the article. I thought it would provide me with some new knowledge or bring a unique perspective to the search game. However, the article mainly focused on how gamers are mostly 25 &#8211; [...]


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</ol>

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			<content:encoded><![CDATA[<div id="attachment_1615" class="wp-caption alignleft" style="width: 277px"><img class="size-full wp-image-1615" title="2613580563_4cf7f8de33" src="http://www.creativetraction.com/wp-content/uploads/2009/05/2613580563_4cf7f8de33.jpg" alt="Nintendo Wii - Mario Kart - Digital Gamers" width="267" height="303" /><p class="wp-caption-text">Nintendo Wii - Mario Kart - Digital Gamers</p></div>
<p>On Monday the Yahoo Search Marketing Blog posted <a href="http://www.ysmblog.com/blog/2009/05/18/the-grown-up-gamer/">The Grown-Up Gamer</a>. As a digital marketer and gamer I decided to check out the article. I thought it would provide me with some new knowledge or bring a unique perspective to the search game. However, the article mainly focused on how gamers are mostly 25 &#8211; 54 and that as marketers we shouldn&#8217;t be ignoring this target group by just advertising to kids.</p>
<p>Wait! Gamers aren&#8217;t kids anymore..? This can&#8217;t seriously pass as news worthy in 2009. Its great that Neilson’s did the study and Yahoo felt like posting it but the <a href="http://theesa.com/">Entertainment Software Association</a> has been posting this type of demographic information year over year for as long as I can remember. Just look at their <a href="http://www.theesa.com/facts/index.asp">industry facts</a> page:</p>
<ul>
<li> Forty percent of all game players are women. In fact, women over the age of 18 represent a significantly greater portion of the game-playing population (33 percent) than boys age 17 or younger (18 percent).</li>
<li>Sixty-five percent of American       households play computer or video games.</li>
<li>The average game player is 35       years old and has been playing games for 13 years.</li>
<li>In 2008, 26 percent of       Americans over the age of 50 played video games, an increase from nine       percent in 1999</li>
</ul>
<p>Major newspapers around the world, The Economist and Business Week are covering the industry as more people move towards gaming as their chosen form of entertainment. With the added benefit of games like <a href="http://en.wikipedia.org/wiki/Halo_(series)">Halo</a> &amp; <a href="http://en.wikipedia.org/wiki/Grand_Theft_Auto_(series)">Grand Theft Auto</a> and campaigns like <a href="http://en.wikipedia.org/wiki/I_Love_Bees">I love Bees</a> having brought video games and interactive entertainment into the mainstream even more. The average age of a gamer should not be considered news. If you are in marketing and you don&#8217;t know this. Then I believe you&#8217;ve been living under a rock of the last 6+ years.</p>
<p><em>Photo courtesy of Flickr user </em><a href="http://www.flickr.com/photos/gwire/" target="_blank"><strong></strong></a><strong><a title="Link to World of Oddy's photostream" rel="dc:creator cc:attributionURL" href="http://www.flickr.com/photos/worldofoddy/"><strong>World of Oddy</strong></a></strong><em>.</em></p>


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		</item>
		<item>
		<title>Interview with Nikolas Badminton from Blast Radius &#8211; Part 2</title>
		<link>http://www.creativetraction.com/2009/03/30/interview-with-nikolas-badminton-from-blast-radius-part-2/</link>
		<comments>http://www.creativetraction.com/2009/03/30/interview-with-nikolas-badminton-from-blast-radius-part-2/#comments</comments>
		<pubDate>Mon, 30 Mar 2009 18:16:31 +0000</pubDate>
		<dc:creator>Duane Brown</dc:creator>
				<category><![CDATA[Online Worlds]]></category>
		<category><![CDATA[Search Engine Marketing]]></category>
		<category><![CDATA[Social Media]]></category>

		<guid isPermaLink="false">http://www.creativetraction.com/?p=1341</guid>
		<description><![CDATA[Last week I had the pleasure of talking with Nik from Blast Radius in part 1 of our interview. This week I finish the interview were we talk about social media and how its integrating with client projects. We also dabble in what&#8217;s the difference between bought media, owned media and earned media. Lastly, we [...]


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</ol>

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			<content:encoded><![CDATA[<p><img class="alignleft size-full wp-image-1308" title="Blast Radius Logo" src="http://www.creativetraction.com/wp-content/uploads/2009/03/blast-radius-logo.gif" alt="Blast Radius Logo" width="208" height="40" />Last week I had the pleasure of talking with Nik from Blast Radius in <a href="http://www.creativetraction.com/2009/03/24/interview-with-nikolas-badminton-from-blast-radius-part-1/">part 1</a> of our interview. This week I finish the interview were we talk about social media and how its integrating with client projects. We also dabble in what&#8217;s the difference between bought media, owned media and earned media. Lastly, we go over what he sees as the next major trend over the next couple years. Video games is going to be a huge part of this trend.</p>
<p><span style="color: #99cc00;"><strong>With the introduction of social media, are more clients talking with you guys about it for their projects?</strong></span><br />
We’re finding that every client talks to us about social media as part of their digital marketing strategy. This wasn’t the case 3 or 4 years ago but is totally the case today. Analysis by The Aberdeen Group found that 63% of the companies in their survey (defined as best-in-class) planned to increase their social media marketing budgets this year. So a lot of our clients want to be where everyone else is whether that is on Facebook or Twitter. Everyone at Blast Radius look at media in three ways:</p>
<p><span id="more-1341"></span></p>
<ul>
<li>Bought or ‘rented’ media – BIG TV campaigns, print, press – the old bastions of traditional marketing</li>
<li>Owned media – web-sites that not only deliver game information but provide original (produced) content regularly,</li>
<li>Earned media – the social and community platforms that the VG companies are not in control of but can interact with and influence through providing social events and discourse</li>
</ul>
<p>Rented media raises awareness and can drive consumers to Owned media where they find out more, get engaged, consume, generate and push content out to Earned media where it is consumed and drives other consumers back to the Owned media – and the cycle continues. However, we’re finding a few challenges lie in the monetization and measurement of value of social media. That’s one of the big areas I’m working on with clients at Blast Radius.</p>
<p><span style="color: #99cc00;"><strong>What do you see as a major trend in the next couple years?</strong></span><br />
A lot of our clients and the industry as a whole is moving towards average revenue per user  (ARPU) based relationship with their customers. Instead of seeing a game for $60 and having that one transaction, we are going to see a lot more publisher move towards selling that game unit + downloadable content (DLC) and eventually to a full subscription-based model enhanced with micro-transactions for premium upgrades and virtual goods. The idea being that this will increase the ARPU for the publisher and the customer will get a better experience out of the game. Some of the news and interviews in the industry are pointing towards this:</p>
<p>John Riccitiello – EA had this <a href="http://venturebeat.com/2008/07/21/e3-perspective-an-interview-with-john-riccitiello-ceo-of-electronic-arts/">interview</a>:<br />
“There is a longer-term transition from a disk-based model for retail sales to an “average revenue per user” model. Five to seven years from now, investors will look at EA as how we have 100 million customers where we have an ARPU relationship that amounts to so many dollars a month…The ARPU model is a better margin business for us. It’s less cyclical. It’s a better business.”</p>
<p>Activision solidified their relationship with MASSIVE last year to include <a href="http://www.efluxmedia.com/news_Massive_Offers_In_Game_Ads_For_Activision_and_Blizzard_30588.html">in-game advertising</a> on 18 Xbox 360 and PC titles</p>
<p>THQ and MASSIVE are <a href="http://www.armchairempire.com/videogame-news/multi-platform/December-2005/thq-massive-inc-enter-in-game-ad-deal.htm">getting together</a>:<br />
&#8220;Dynamic, in-game advertising not only offers publishers new revenue opportunities, but when done properly creates added realism that can actually enhance game play,&#8221; said Kelly Flock, executive vice president of worldwide publishing, THQ.”</p>
<p>Playstation Home has some really <a href="http://www.virtualworldsnews.com/2009/01/quick-stat-1m-virtual-good-sales-for-home-in-under-1-month-34m-downloads.html">good stats</a> <a href="http://kotaku.com/5176216/so-how-many-people-have-used-playstation-home">since launch</a>.<br />
• 4 million who still regularly use the service, an average of 55 minutes per session is surprisingly high.<br />
• By January 2009 they had generated $1m in revenues from virtual goods sales since it’s launch on December 11th 2008</p>
<p>Only last week MindArk’s MMO Entropia Universe has been <a href="http://news.bbc.co.uk/1/hi/technology/7954629.stm">granted a license</a> by the Swedish Government to conduct legal banking activities. More big changes are coming for video games and how we market and sell them digital and that’s only going to make the business more competitive and fun.</p>
<p><strong><span style="color: #99cc00;">Thoughts?</span></strong><br />
It was great to chat with Nikolas Badmintonand something I hope to continue as we move into 2009. If you want to reach Nik at Blast Radius, you can do so<a href="mailto:nikolas.badminton@blastradius.com"> here</a>. What do you see as a big trend over the next 2 or 3 years?</p>


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</ol></p>
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		<title>The Changing Demographic and Our Future [Video Game Marketing]</title>
		<link>http://www.creativetraction.com/2009/02/16/the-changing-demographic-and-our-future-video-game-marketing/</link>
		<comments>http://www.creativetraction.com/2009/02/16/the-changing-demographic-and-our-future-video-game-marketing/#comments</comments>
		<pubDate>Mon, 16 Feb 2009 18:13:12 +0000</pubDate>
		<dc:creator>Duane Brown</dc:creator>
				<category><![CDATA[Marketing]]></category>
		<category><![CDATA[Online Worlds]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Ad Age]]></category>
		<category><![CDATA[BlackBerry]]></category>
		<category><![CDATA[Brad Jakeman]]></category>
		<category><![CDATA[Call of Duty]]></category>
		<category><![CDATA[Casual Game]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Gareth Davis]]></category>
		<category><![CDATA[Guitar Hero]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[JoyStiq]]></category>
		<category><![CDATA[Micro-transactions]]></category>
		<category><![CDATA[MMO]]></category>
		<category><![CDATA[Nintendo]]></category>
		<category><![CDATA[PAX]]></category>
		<category><![CDATA[Penny Aracde]]></category>
		<category><![CDATA[Social Game]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[VentureBeat]]></category>
		<category><![CDATA[Wii]]></category>

		<guid isPermaLink="false">http://www.creativetraction.com/?p=1101</guid>
		<description><![CDATA[Ad Age had an article today, Making Marketing as Creative as Its Games, talking with Brad Jakeman, Activision&#8217;s chief creative officer. He talked about the changing demographics in video games and how it&#8217;s not just about the 14 year old in their moms basement.

Brands like &#8220;Guitar Hero&#8221; and Wii are elevating this entire category outside [...]


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</ol>

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			<content:encoded><![CDATA[<p>Ad Age had an article today, <a href="http://adage.com/cmostrategy/article?article_id=134585">Making Marketing as Creative as Its Games</a>, talking with Brad Jakeman, Activision&#8217;s chief creative officer. He talked about the changing demographics in video games and how it&#8217;s not just about the 14 year old in their moms basement.</p>
<p><span id="more-1101"></span></p>
<blockquote><p>Brands like &#8220;Guitar Hero&#8221; and Wii are elevating this entire category outside the 14-year-old boys&#8217; bedrooms. The games [have moved] from a solitary activity to a social activity.</p>
<p>Absolutely. When brands like &#8220;Guitar Hero&#8221; and &#8220;Call of Duty&#8221; reach a kind of mass scale, then they also drive toward a mass-marketing approach. But more important than that, it drives to a segment-marketing approach. It&#8217;s important for us to continue to fulfill the product and advertising to our core user &#8212; call them the hard-core user &#8212; and at the same time address a new segment, like family. It would be a mistake to say the marketing moves entirely to embrace mass-marketing vehicles, because it&#8217;s important that there&#8217;s something in the brand for everyone.</p></blockquote>
<p><a href="http://www.creativetraction.com/wp-content/uploads/2009/02/47dad00705500_featured_without_text_0_wii.jpg"><img class="aligncenter size-full wp-image-1103" title="47dad00705500_featured_without_text_0_wii" src="http://www.creativetraction.com/wp-content/uploads/2009/02/47dad00705500_featured_without_text_0_wii.jpg" alt="" width="482" height="240" /></a></p>
<p>I think both of these statements echo the point that more changes are coming for both video games and marketing. However, I don&#8217;t think it&#8217;s just going to be in the <a href="http://adage.com/mediaworks/article?article_id=134569">living room</a>. One of the major pushes in the last year has been around <a href="http://en.wikipedia.org/wiki/Micropayment">micro-transactions</a>. Micro-transactions are huge in South Korea and other parts of Asian but are only now starting to take off in North &amp; South American.</p>
<p>Micro-transactions will take off more as <a href="http://en.wikipedia.org/wiki/M-commerce">mcommerce</a>, <a href="http://www.gamasutra.com/php-bin/news_index.php?story=13130">sponsored microtransactions</a> and society using their iPhones, Blackberry&#8217;s and other mobile devices for everything becomes more of a reality. When we look to the future, it&#8217;s not just about <a href="http://www.twitter.com">Twitter</a>, <a href="http://www.facebook.com">Facebook</a> and sponsoring <a href="http://www.pennyarcadeexpo.com">PAX</a> but it&#8217;ll also be about getting in from of the next two generations using micro-transactions whether they are in MMOs, casual games or social games on Facebook. As my generations grows up this is going be a fantastic opportunty for marketrs who know about it. You can also read when VentureBeat had a <a href="http://venturebeat.com/2009/02/13/gamesbeat-09-preview-an-interview-with-facebooks-top-gaming-dude/">talk with Gareth Davis</a> and how this one area of marketing and gaming is changing.</p>
<p>VentureBeat Source [<a href="http://www.joystiq.com/2009/02/15/facebook-games-manager-is-eyeing-your-grandma/">Joystiq</a>]</p>


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		<title>Having Different Touch Points is Key to Growth Online</title>
		<link>http://www.creativetraction.com/2009/02/12/having-different-touch-points-on-the-internet-is-key-to-growth/</link>
		<comments>http://www.creativetraction.com/2009/02/12/having-different-touch-points-on-the-internet-is-key-to-growth/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 03:59:50 +0000</pubDate>
		<dc:creator>Duane Brown</dc:creator>
				<category><![CDATA[Online Worlds]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Critical Mass]]></category>
		<category><![CDATA[David Armano]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Google’s local business center]]></category>
		<category><![CDATA[Touch Points]]></category>
		<category><![CDATA[Twitter]]></category>

		<guid isPermaLink="false">http://www.creativetraction.com/?p=1086</guid>
		<description><![CDATA[Last week I wrote about Google’s local business center and promoted the post a bit on my Twitter account. I left it at that and went on with keeping my goals for this year. However, a funny thing happened in the last week.

I had someone I went to high school with contact me on Twitter [...]


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</ol>

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			<content:encoded><![CDATA[<p>Last week I wrote about <a href="http://www.creativetraction.com/2009/02/05/why-google%E2%80%99s-local-business-center-is-great-for-local-seo/">Google’s local business center</a> and promoted the post a bit on my <a href="http://twitter.com/duanebrown">Twitter account</a>. I left it at that and went on with keeping my <a href="http://www.creativetraction.com/2009/01/13/creative-traction-goals-for-2009/">goals</a> for this year. However, a funny thing happened in the last week.</p>
<p><span id="more-1086"></span></p>
<p>I had someone I went to high school with contact me on Twitter and reach out for help with using Google’s local business center. I&#8217;ve also gotten a phone call and an e-mail from two different people interesting in working for my company. Now I don&#8217;t think this can all be attributed to Google’s local business center but I think this points to the importance of having many touch points out there on the Internet.</p>
<div id="attachment_1088" class="wp-caption alignleft" style="width: 307px"><a href="http://www.creativetraction.com/wp-content/uploads/2009/02/brand_love.gif"><img class="size-full wp-image-1088" style="margin: 3px;" title="Brand Love" src="http://www.creativetraction.com/wp-content/uploads/2009/02/brand_love.gif" alt="Brand Love" width="297" height="246" /></a><p class="wp-caption-text">Brand Love</p></div>
<p>Different people are going to find your website in different ways and the more touch points you&#8217;ve out there driving traffic to your site, the better of you&#8217;ll be in the long run. Maybe you&#8217;ll have a website, a Twitter account, a Facebook page or an account for a community forum that many of your customers user.</p>
<p>David Armano who is the VP of Experience Design at Critical Mass has a great post on touch points; <a href="http://darmano.typepad.com/logic_emotion/2008/01/infinite-touch.html">Infinite Touch Points</a>. It doesn&#8217;t matter which touch points you use as long as you know that your target markets uses theam as well. You&#8217;ve to remember to fish where the fish are online.</p>
<p>One other key to remember when creating all of your touch points is that you&#8217;ve to maintain them. Quality is way more important then quantity at the end of the day. So go out there and create your touch points and let people connect with you and your website.</p>
<p>Image is from David Armano&#8217;s <a href="http://darmano.typepad.com">blog</a>, You can find the image at this <a href="http://darmano.typepad.com/logic_emotion/2006/06/brand_love.html">post</a>.</p>


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		<item>
		<title>How Mainstream is Second Life Really? [One Year Later]</title>
		<link>http://www.creativetraction.com/2009/01/31/how-mainstream-is-second-life-really-one-year-later/</link>
		<comments>http://www.creativetraction.com/2009/01/31/how-mainstream-is-second-life-really-one-year-later/#comments</comments>
		<pubDate>Sat, 31 Jan 2009 13:02:02 +0000</pubDate>
		<dc:creator>Duane Brown</dc:creator>
				<category><![CDATA[Online Worlds]]></category>
		<category><![CDATA["Virtual World"]]></category>
		<category><![CDATA[Anshe Chung]]></category>
		<category><![CDATA[Gold farm]]></category>
		<category><![CDATA[Linden Labs]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Wiki]]></category>
		<category><![CDATA[World of Warcraft]]></category>
		<category><![CDATA[WoW]]></category>

		<guid isPermaLink="false">http://www.creativetraction.com/?p=1069</guid>
		<description><![CDATA[Last year I wrote a great post about Second Life. Having a new professor bring up gaming and virtual worlds was great. We rarely get to discuss these things in class, which I feel is a shame at time. I was glad to see and heard my professor understands that gaming is important. I admit [...]


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			<content:encoded><![CDATA[<p>Last year I wrote a great <a href="http://www.creativetraction.com/2008/03/12/how-mainstream-is-second-life-really/">post about Second Life.</a> Having a new professor bring up gaming and virtual worlds was great. We rarely get to discuss these things in class, which I feel is a shame at time. I was glad to see and heard my professor understands that gaming is important. I admit he had trouble around the whole MMO and how to say it. However, he understood the value that gaming brings to the entertainmnet and business world.</p>
<p><span id="more-1069"></span></p>
<p>We even got to talking about <a href="http://en.wikipedia.org/wiki/Anshe_Chung">Anshe Chung</a> from Second Life as well as gold farmers and World of Warcraft. People seemed shocked that she was able to a gain such a large fortune. In the end, not much has changed. At this point you ether have or have not heard of Second Life, which may not be a bad thing.</p>


<p>Related posts:<ol><li><a href='http://www.creativetraction.com/2009/04/21/what-tara-hunt-taught-me-about-love-life-and-going-solo-whuffie-factor/' rel='bookmark' title='Permanent Link: What Tara Hunt Taught Me about Love, Life and Going Solo! Whuffie Factor!'>What Tara Hunt Taught Me about Love, Life and Going Solo! Whuffie Factor!</a> <small>The year was 2005 and Tara Hunt was a relatively...</small></li>
<li><a href='http://www.creativetraction.com/2009/10/12/12-year-old-to-write-latest-tv-spot-for-spore-hero/' rel='bookmark' title='Permanent Link: 12-year-old to write latest TV spot for Spore Hero'>12-year-old to write latest TV spot for Spore Hero</a> <small>Blake Simons is one lucky kid. He re-scripted a TV...</small></li>
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		<title>Google, Rockstar and Yahoo&#8230;</title>
		<link>http://www.creativetraction.com/2008/07/11/google-rockstar-and-yahoo/</link>
		<comments>http://www.creativetraction.com/2008/07/11/google-rockstar-and-yahoo/#comments</comments>
		<pubDate>Sat, 12 Jul 2008 03:05:52 +0000</pubDate>
		<dc:creator>Duane Brown</dc:creator>
				<category><![CDATA[Online Worlds]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA["Virtual World"]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Lively]]></category>
		<category><![CDATA[Rockstar]]></category>
		<category><![CDATA[Yahoo]]></category>

		<guid isPermaLink="false">http://www.bandwidthcamp.com/2008/07/11/google-rockstar-and-yahoo/</guid>
		<description><![CDATA[
It&#8217;s been a crazy week leading up to E3. This week has been all about Google&#8217;s Lively, Rockstar Games potential ban on their Bully: Scholarship Edition game. Then  you&#8217;ve Yahoo, Microsoft&#8217;s new love interest, shacking things up as the team with Double Fusion and NeoEdge Networks.
I really want to check out more of  Google&#8217;s Lively [...]


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			<content:encoded><![CDATA[<p align="center"><img src="http://www.bandwidthcamp.com/wp-content/uploads/2008/07/lively_ss.jpg" alt="Google Lively" /></p>
<p>It&#8217;s been a crazy week leading up to E3. This week has been all about Google&#8217;s <a href="http://blog.webreakstuff.com/2008/07/lively-launches-but-is-it-relevant/">Lively</a><a href="http://blog.webreakstuff.com/2008/07/lively-launches-but-is-it-relevant/"></a>, Rockstar Games <a href="http://www.computerandvideogames.com/article.php?id=192554">potential ban</a> on their <a href="http://www.brandrepublic.com/News/829715/Rockstar-Games-ad-escapes-ban-despite-glorifying-violence/">Bully: Scholarship Edition</a> game. Then  you&#8217;ve Yahoo, Microsoft&#8217;s new love interest, shacking things up as the team with <a href="http://www.doublefusion.com/">Double Fusion</a> and <a href="http://www.neoedge.com/">NeoEdge Networks.</a></p>
<p>I really want to check out more of  Google&#8217;s <a href="http://blog.webreakstuff.com/2008/07/lively-launches-but-is-it-relevant/">Lively</a> and look at the potential that is containted within. Has anyone tried Lively yet?</p>


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		<title>The Blue Book: Virtual Worlds</title>
		<link>http://www.creativetraction.com/2008/04/28/the-blue-book-virtual-worlds/</link>
		<comments>http://www.creativetraction.com/2008/04/28/the-blue-book-virtual-worlds/#comments</comments>
		<pubDate>Tue, 29 Apr 2008 01:35:58 +0000</pubDate>
		<dc:creator>Duane Brown</dc:creator>
				<category><![CDATA[Online Worlds]]></category>

		<guid isPermaLink="false">http://www.bandwidthcamp.com/2008/04/28/the-blue-book-virtual-worlds/</guid>
		<description><![CDATA[
Over the weekend The Blue Book for virtual worlds launched. The book is free to download and should be required reading for anyone wanting to get into virtual worlds. You always want to pick the best virtual world or social network that is going to fit your brand. At the same time a report released [...]


Related posts:<ol><li><a href='http://www.creativetraction.com/2009/11/19/razorfishs-feed-2009-its-not-about-the-connected-consumer/' rel='bookmark' title='Permanent Link: Razorfish&#8217;s Feed 2009: It&#8217;s not about the connected consumer'>Razorfish&#8217;s Feed 2009: It&#8217;s not about the connected consumer</a> <small>Last night I finished reading Razorfish&#8217;s Feed Report 2009 and...</small></li>
<li><a href='http://www.creativetraction.com/2009/07/27/razorfishs-fluent-social-influence-marketing-report/' rel='bookmark' title='Permanent Link: Razorfish&#8217;s Fluent: Social Influence Marketing Report'>Razorfish&#8217;s Fluent: Social Influence Marketing Report</a> <small>I just finished reading Fluent: The Razorfish Social Influence Marketing...</small></li>
</ol>

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			<content:encoded><![CDATA[<p align="center"><a href="http://www.bandwidthcamp.com/wp-content/uploads/2008/04/class.jpg" title="conference held in a virtual world"><img src="http://www.bandwidthcamp.com/wp-content/uploads/2008/04/class.jpg" alt="conference held in a virtual world" height="353" width="492" /></a></p>
<p>Over the weekend <a href="http://www.associationofvirtualworlds.com/publishing.htm">The Blue Book</a> for virtual worlds launched. The book is free to download and should be required reading for anyone wanting to get into virtual worlds. You always want to <a href="http://www.bandwidthcamp.com/2008/03/10/online-virtual-world-atlus-part-2/">pick</a> the best virtual world or social network that is going to fit your brand. At the same time a <a href="http://www.massively.com/2008/04/27/show-me-the-money-virtual-worlds-bring-home-the-bucks/">report</a> released this weekend said that 184 million was invested into virtual worlds in Q1 of 2008.</p>


<p>Related posts:<ol><li><a href='http://www.creativetraction.com/2009/11/19/razorfishs-feed-2009-its-not-about-the-connected-consumer/' rel='bookmark' title='Permanent Link: Razorfish&#8217;s Feed 2009: It&#8217;s not about the connected consumer'>Razorfish&#8217;s Feed 2009: It&#8217;s not about the connected consumer</a> <small>Last night I finished reading Razorfish&#8217;s Feed Report 2009 and...</small></li>
<li><a href='http://www.creativetraction.com/2009/07/27/razorfishs-fluent-social-influence-marketing-report/' rel='bookmark' title='Permanent Link: Razorfish&#8217;s Fluent: Social Influence Marketing Report'>Razorfish&#8217;s Fluent: Social Influence Marketing Report</a> <small>I just finished reading Fluent: The Razorfish Social Influence Marketing...</small></li>
</ol></p>
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