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	<title>Comments on: How Mainstream is Second Life Really?</title>
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	<link>http://www.creativetraction.com/2008/03/12/how-mainstream-is-second-life-really/</link>
	<description>Digital Marketing: Looking at strategy and how it shapes my world by Duane Brown</description>
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		<title>By: Creative Traction</title>
		<link>http://www.creativetraction.com/2008/03/12/how-mainstream-is-second-life-really/comment-page-1/#comment-361</link>
		<dc:creator>Creative Traction</dc:creator>
		<pubDate>Sat, 31 Jan 2009 13:02:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.bandwidthcamp.com/2008/03/12/how-mainstream-is-second-life-really/#comment-361</guid>
		<description>[...] year I wrote a great post about Second Life. Having a new professor bring up gaming and virtual worlds was great. We rarely get to discuss these [...]</description>
		<content:encoded><![CDATA[<p>[...] year I wrote a great post about Second Life. Having a new professor bring up gaming and virtual worlds was great. We rarely get to discuss these [...]</p>
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		<title>By: Creative Traction</title>
		<link>http://www.creativetraction.com/2008/03/12/how-mainstream-is-second-life-really/comment-page-1/#comment-246</link>
		<dc:creator>Creative Traction</dc:creator>
		<pubDate>Thu, 01 Jan 2009 07:26:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.bandwidthcamp.com/2008/03/12/how-mainstream-is-second-life-really/#comment-246</guid>
		<description>[...] How Mainstream is Second Life Really? [...]</description>
		<content:encoded><![CDATA[<p>[...] How Mainstream is Second Life Really? [...]</p>
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		<title>By: Ry Tron</title>
		<link>http://www.creativetraction.com/2008/03/12/how-mainstream-is-second-life-really/comment-page-1/#comment-174</link>
		<dc:creator>Ry Tron</dc:creator>
		<pubDate>Mon, 17 Mar 2008 23:26:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.bandwidthcamp.com/2008/03/12/how-mainstream-is-second-life-really/#comment-174</guid>
		<description>Second Life is totally mainstream. If you&#039;re into furries, that is.</description>
		<content:encoded><![CDATA[<p>Second Life is totally mainstream. If you&#8217;re into furries, that is.</p>
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		<title>By: Mo Eriksen</title>
		<link>http://www.creativetraction.com/2008/03/12/how-mainstream-is-second-life-really/comment-page-1/#comment-173</link>
		<dc:creator>Mo Eriksen</dc:creator>
		<pubDate>Thu, 13 Mar 2008 09:23:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.bandwidthcamp.com/2008/03/12/how-mainstream-is-second-life-really/#comment-173</guid>
		<description>@ Douglas: I definitely disagree. Although nobody can predict the future, it seems obvious that Second Life or *something like it* will not even be mainstream, but the next big thing. The main reasons why it isn&#039;t yet, are of technical nature. It takes advanced computer equipment and internet connection to be able to play it, and also it cannot be performed just like that without any practice. The first will change soon, the latter may also due to a simpler interface and increasing skills of new generations growing up with computers. But mankind will not spend its future in some kind of office folder, when it can virtually live in an exciting sensual threedimensional world.</description>
		<content:encoded><![CDATA[<p>@ Douglas: I definitely disagree. Although nobody can predict the future, it seems obvious that Second Life or *something like it* will not even be mainstream, but the next big thing. The main reasons why it isn&#8217;t yet, are of technical nature. It takes advanced computer equipment and internet connection to be able to play it, and also it cannot be performed just like that without any practice. The first will change soon, the latter may also due to a simpler interface and increasing skills of new generations growing up with computers. But mankind will not spend its future in some kind of office folder, when it can virtually live in an exciting sensual threedimensional world.</p>
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		<title>By: Duane Brown</title>
		<link>http://www.creativetraction.com/2008/03/12/how-mainstream-is-second-life-really/comment-page-1/#comment-175</link>
		<dc:creator>Duane Brown</dc:creator>
		<pubDate>Wed, 12 Mar 2008 22:24:48 +0000</pubDate>
		<guid isPermaLink="false">http://www.bandwidthcamp.com/2008/03/12/how-mainstream-is-second-life-really/#comment-175</guid>
		<description>Hey Tateru - Love the Massively blog.

Hey Doug - Always nice to have your comments on my blog.

The game may not be mainstream from a traditional user stand point. However, I think all the press that has been printed/written over it in the last year would traditionally call it mainstream. If this was any other product I think it would have been flying off the shelves.

As I said I think Second Life sits in limbo.. somewhere between niche and mainstream... and it&#039;ll never move beyond that (it has plateaued). Raph’s Araea or Conduit Labs are the future in every way possible.</description>
		<content:encoded><![CDATA[<p>Hey Tateru &#8211; Love the Massively blog.</p>
<p>Hey Doug &#8211; Always nice to have your comments on my blog.</p>
<p>The game may not be mainstream from a traditional user stand point. However, I think all the press that has been printed/written over it in the last year would traditionally call it mainstream. If this was any other product I think it would have been flying off the shelves.</p>
<p>As I said I think Second Life sits in limbo.. somewhere between niche and mainstream&#8230; and it&#8217;ll never move beyond that (it has plateaued). Raph’s Araea or Conduit Labs are the future in every way possible.</p>
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		<title>By: Douglas Karr</title>
		<link>http://www.creativetraction.com/2008/03/12/how-mainstream-is-second-life-really/comment-page-1/#comment-171</link>
		<dc:creator>Douglas Karr</dc:creator>
		<pubDate>Wed, 12 Mar 2008 15:22:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.bandwidthcamp.com/2008/03/12/how-mainstream-is-second-life-really/#comment-171</guid>
		<description>Thanks for saying it!  Second Life is NOT mainstream, nor will it ever be.  That isn&#039;t a negative - it&#039;s simply that it&#039;s a niche that some people will come to love and appreciate and others won&#039;t understand.</description>
		<content:encoded><![CDATA[<p>Thanks for saying it!  Second Life is NOT mainstream, nor will it ever be.  That isn&#8217;t a negative &#8211; it&#8217;s simply that it&#8217;s a niche that some people will come to love and appreciate and others won&#8217;t understand.</p>
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		<title>By: Tateru Nino</title>
		<link>http://www.creativetraction.com/2008/03/12/how-mainstream-is-second-life-really/comment-page-1/#comment-172</link>
		<dc:creator>Tateru Nino</dc:creator>
		<pubDate>Wed, 12 Mar 2008 12:21:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.bandwidthcamp.com/2008/03/12/how-mainstream-is-second-life-really/#comment-172</guid>
		<description>Depends on how you define mainstream. The demographics of users are so broad that it cannot be said to appeal to any particular niche group or groups (at least not by any grouping criteria that we can figure out, other than by the use of SL itself).

It seems to only lack in raw numbers.</description>
		<content:encoded><![CDATA[<p>Depends on how you define mainstream. The demographics of users are so broad that it cannot be said to appeal to any particular niche group or groups (at least not by any grouping criteria that we can figure out, other than by the use of SL itself).</p>
<p>It seems to only lack in raw numbers.</p>
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